EVIDENCE / EXPERIMENTAL METHOD

Interesting is
not yet evidence.

The wall helps us notice a pattern. A controlled experiment tells us whether that pattern survives a fair test.

01 / ASK

State the question first.

Specify the hypothesis, conditions, baselines and scoring rules before running the comparison. Record the seed and implementation version so a result has a clear context.

For the flagship communication experiment, team success means at least three of four agents choose the correct sector. Clear, scrambled and private-cue conditions test different information environments.

02 / MEASURE

Keep the layers distinct.

HOST SIMULATION

A scored model of a world

Seeded tasks and stored decisions can be reproduced and compared. Their conclusions are bounded by the simulated world.

PHYSICAL DISPLAY

A view of the run

Panels make states and transitions legible. A convincing animation does not itself validate the policy behind it.

HARDWARE EXPERIMENT

A separate measurement

Real sensing, radio behaviour, power and timing need their own recorded tests. Host scores do not establish those properties.

03 / CHALLENGE

Publish what did not work.

Compare against the declared baseline, report failures and keep unmeasured conditions explicit. Review can propose a better experiment; it cannot turn an unmet threshold into a pass.

Hashes help detect changes to a recorded payload. They do not make files impossible to edit, establish scientific validity, or replace access controls.

CONTINUE READINGFollow an experiment from question to result